

If you connect a single waterfall to a short path from a river and have a direct exit for the water, and the waterfall falls through open space, you get very little FPS drop. Huge water projects can be a drain on FPS, but don't have to be. For instance the larger embark costs me 10 or 15 dwarves, but I like the room, I usually try to get a couple different biomes.Ĭave levels with no water don't hurt the fps as much because they don't turn into horrible mushroom caves over time, or only slowly. Since the number of dwarves seems to be the single biggest cause of FPS drop I measure the other causes in terms of them. Or, I can have 200 dwarves with a few pets and livestock - less than 20 - on a 3 by 3 or 3 by 4 embark with a waterfall and have it run at speeds that don't make me abandon the fort because they are so bad. The moment they do something else - including fighting - the fps crashes horribly. The trick is to find what your computer is capable of and stay under it.įor instance, my computer can handle 350 dwarves in a simple fort on a small embark so long as nearly all of them are in the military and training. I recently had to do everything I could think of to keep my aging fort from playing so slowly that I had to abandon it. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)
#DWARF FORTRESS CAVERN FPS LOSS INSTALL#
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